Game Design as STS Research

Joseph Dumit


Game design offers a powerful pedagogical paradigm for engaging students in thinking and researching sociotechnical systems. Using the example of designing a game around fracking, this paper describes how game design grapples with emergent dynamic processes, and how students are drawn into becoming STS researchers.


STS; pedagogy; game studies; capitalism

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Copyright (c) 2017 Joseph Dumit

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