Game Design as STS Research

Keywords: STS, pedagogy, game studies, capitalism

Abstract

Game design offers a powerful pedagogical paradigm for engaging students in thinking and researching sociotechnical systems. Using the example of designing a game around fracking, this paper describes how game design grapples with emergent dynamic processes, and how students are drawn into becoming STS researchers.

Author Biography

Joseph Dumit, University of California Davis

Joseph Dumit, Director Institute for Social Sciences

Chair of Performance Studies

Prof. Science and Technology Studies

Professor of Anthropology

University of California, Davis

Published
2017-09-28
Section
Thematic Collections