Game Design as STS Research
Abstract
Game design offers a powerful pedagogical paradigm for engaging students in thinking and researching sociotechnical systems. Using the example of designing a game around fracking, this paper describes how game design grapples with emergent dynamic processes, and how students are drawn into becoming STS researchers.
Copyright (c) 2017 Joseph Dumit
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This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.